This character was built for the first mobile phone game that I worked on. It is still one of my favorite character models that I built and textured. Final poly count came out is just around 100 polys and the texture map was a 256 but lowered to 128 in game.
My first attempt at procedural buildings. The entire set was placed on a 1024 map for the game Communist vs Zombies built in UDK at Chico State Game Studios.
Gandalf was a school project in which we were instructed to make a game character, we were constrained to a low poly count and smaller texture maps.
The cars below are quick concepts that I made in an attempt to teach the 3D Modeling team at Chico State Game Stuido how to model cars and build car upgrades for the game I directed/produced, Furiously Fast Racing.
The following are projects that I made either for school or for fun early in my 3D Art career.
The goblin was the last project for the character modeling class. We were again given freedom to pick what we wanted to create but were directed to use Mudbox and displacement maps.